![]() Chapter 6: Cosmology: This section will break out more details on the D&D multiverse, including the various planes of existence and the powerful gods and entities that inhabit the known realms.The section will also include advice on world building, plotting and campaign resolution. ![]() Chapter 5: Campaign building: This chapter will include advice on how to build out amazing DnD 5e campaigns, using an existing campaign as an example (which DMs can use or repurpose for their own grounds.).The book will also include specific examples and step-by-step guidance, as well as breaking out the various adventure types and elements. Chapter 4: Adventure Building: This section will offer advice for how DMs can create their own adventures (either as one shots or as part of an ongoing campaign).Chapter 3: Rules Compendium: This section will will include an alphabetized rules compendium and also cover additional rules that are not included in the 5e Player’s Handbook (which notably is also being updated as part of the One D&D program).Chapter 2: Play Walkthrough: This new chapter will walk DMs through common issues that occur in play, including challenges related to scheduling, player conflict, as well as how to better improvise adventures and encounters.For example, why and how to use a DM screen. This will include discussions of what makes a good DM as well as looking at fundamentals that weren’t covered in the current DMG. Chapter 1: The Basics: This section will cover important information for new DMs. ![]() ![]() The specific chapters of the new Dungeon Master’s Guide will be broken out as follows: The new DMG will also incorporate important rules updates and DM advice that has appeared in previous 5e supplements, such as Tasha’s Cauldron of Everything. One of the biggest changes is that fundamental information for new DMs will now be provided at the start of the book before diving into more advanced topics. What will be included in the new DMs Guide?Īccording to D&D Game Design Architect Chris Perkins (who is overseeing development of the new DMG), the updated guide is designed to be more user-friendly and better organized. While details on these final rules changes are currently unknown, Wizards of the Coast has said that the new DMG will remain compatible with all previously published 5e materials. That being said, there will be some changes to the 5e rules, including updates to classes, species, spells and combat (all of which are being developed under the current One D&D playtest). It will also not be a “5.5” edition (something which happened with the 3rd edition of D&D, which released a “3.5” version). The new Dungeon Master’s will still use the D&D 5e core rule set. Notably, the new DMG will also be released as part of the 50th anniversary celebration of Dungeons & Dragons itself, slated for 2024. In addition to the updated layout and content, the book will also include new artwork, maps and indexes. Wizards of the Coast has indicated that the primary purpose for the new DMG, however, is really to reorganize content, making it easier to use by both new and existing DMs to get started and find what they’re looking for. In this sense, the new 2024 Dungeon Master’s Guide will contain some adjustments, but at its core will still retain the majority of existing D&D 5e rules. The new DMG is being released as part of the larger One D&D update, the code name for Wizards of the Coast’s ongoing playtest and retooling of the D&D fifth edition rules set. So just what can we expect to find in this new and improved DMG? Read on to find out. Now a brand new version of the Dungeon Master’s Guide will be launching in 2024. One of the biggest complaints is that it can be difficult to find specific information and that it can be a bit overwhelming to new DMs. Designed to provide DMs with practical tips on world building, campaign development and rules management, the book isn’t without its faults. Originally released almost a decade ago, the fifth edition of the Dungeon Masters Guide (also known as the DMG) has remained virtually untouched since it was first published. We dig into Wizards of the Coast’s plans for the new DM’s Guide launching in 2024.
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